Categories
Art

Generative and interactive sound installation

AMBIENT² interprets the sound landscape of Harakka island in Helsinki into music into another language through a computer-abled generative process. We are born into a sound landscape to which we get used to through our lives and we take it as the familiar foundation, compared to which everything is strange and peculiar. It is about interpretation. When the same sound landscape is repeated as music something weird and unexpected is revealed. Video of the interactive sound installation.

Ambient^2 Generatiivinen ääni-installaatioMusic created by the AMBIENT² does not strive to fit its tones into any existing note system. It re-creates the frequencies of the source material by synthetic instruments as a spectral musical application. The final result is a musical work which never quite exactly repeats itself. The composer is the observed space which creates its own tonal system. The music thus created is not aleatory but determined by its own rules.

The basic form of the music is defined by ambient aesthetics, and in this case ambient sound creates the ambient music and the borders of music and the world are seamlessly intertwined.

The work was part of the La-Bas -biennale 2012 and it was presented at the sound art gallery Akusmata.

Categories
Film

Sound designer of an indie feature movie

I worked as the sound designer for Anni, a Finnish indie feature movie production. I also did on site recording, foley effects and mixing. The movie was directed by Jussi Einola and produced by Joonas Einola.

Besides mixing the movie soundtrack I also mixed and mastered the music and created a few original pieces using material from the composer (Simo Salo).

Anni uses samples and source material by Freesound.org contributors, who are listed below.

Categories
Visual

Promotional video for a youth camp

Teaser cut from the material I shooted at TaigaMetsä camp in july 2010. The camp was organized by Kaleva Youth Association to celebrate their 50th anniversary. I worked for them for a year as a media producer.

The related videos take you to a video series called TaigaStudio, which I also shot and edited.

Categories
Sound

Workshop about Digital Sound Environment

The workshop was held for theaters’ staff and lasted two hours. The workshop was organized as a part of Teatterilaiva theater festival.

By lightly discussing about the general principles of sound design the attention was drawn to available technology and digital sound processing. Sounds and soundscapes were created by using generally available free software and sound libraries. The workshop provided to be a source of interesting ideas for coming shows.

Categories
Sound

Sound design for an exhibition

The Finnish Aviation Museum organized an exhibition about flight related myths and legends. The exhibition is called Myyttinen Lento or Mythical Flight in English. The exhibition was designed to spur imagination of kids (and adults). One of the objects of the exhibition was a magic carpet you could ride yourself.

For the design I co-operated with Marko Ahokangas from Dept. of Lighting and Sound Design of Theatre Academy of Finland. Marko created the sounds and I programmed the player. Plogue Bidule was used to create an ever changing and never repeating soundscape, which was fed to an eight channel PA-system, which encompassed the exhibition space.

The location of the sounds in space was controlled by four  separate eight channel linear output selectors, which were modulated by independent sine wave oscillators. The sounds were divided in two categories – fast and slow sounds were panned and controlled by separate sub-programmes.

One layer of the soundscape was a synthesized wind like instrument, which picked its pitch (Via FFT) from the other sounds and acted as the musical element. For example when a sound of an airplane was playing and the synth was trigged the synth picked a frequency from the sound of the airplane and generated a musical tone that was in tune with the sound of the airplane.

Provided here is a two channel sample of the completed soundscape.