I created a remix of a track called Traumoja by Uusiop3rh3.
Fusion is a collaboration with Tuomas Tuomiranta, who coded the animation with Processing. The data was used to create the sounds by me with Max. The data from Processing was transferred to Max in real time by OSC. I did several renditions of the data, and composed the final sound design from the renders, so that it would flow well with the dynamic of the animation.
The foundation of the sound track are the actual colors and their frequencies, which appear in the music as if the colors would have been directly translated into sound. The changing properties of the animation elements also were used to shape the sounds.
Not long after we started the collaboration, there became an opportunity to exhibit the piece. Fusion premiered at Flash Vallisaari on the 21st of September 2018.
The visuals were transformed into sounds, and these were then used as the basis for the final composition and the sound design. The main actor Pasquale se Fabbio dictated a poem, and his voice was turned into notation for the main melody line.
Seppo Renvall is a pioneer in Finnish experimental film. He works mainly with film and video, but hid artistic output also includes photography, installations and happenings. His films are characterised by an abstract imagery in black and white and a non-narrative structure that often focuses on the apparently commonplace and everyday.
I must consider myself lucky and grateful to have worked with him on NAPOLI film, which premiered on the 11th of May in 2017.
Perdition’s Mouth is a co-operative dark fantasy adventure game. The creators were in a quick need for the soundtrack for a trailer, which preceded a Kickstarter campaign for the game. All the best for the campaign!
The artists wanted there to be two paths, which in practice meant two sequences of dozens of images side by side on the screen. The images are animated gifs, and the player advances on the path by pressing keyboard buttons.
The images are accompanied by a sound track, realized by selected sound artists. The sounds loop independently from the images, and the player is able to stop or play a sound. The sound selection also advances sequentially, and maximum of two sounds can be heard at the same time.
The main challenge is to see all of the animations and reach the end. The player is also able to create a combination of images and sounds, and thus become a creator in the process.