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Art

Audiovisual Installation Using Wearable Sensor Data

The piece titled D-A-T/D-A was presented in the group exhibition “NOT IMPRESSIVE NOT BELIEVABLE”.

Created by the interdisciplinary artist collective KNPSST—comprising Mira Kautto, Alisa Närvänen, Elina Peltonen, Marko Suovula, Janne Särkelä, and Pekka Tynkkynen, with expertise spanning art, clothing design, technology, music, architecture, and contemporary dance—the project began during their 2015 residency at Kone Foundation’s Saari Residence.

D-A-T/D-A is a kinetic data installation rooted in wearable sensor technology, capturing physical gestures and movements and translating them into synchronized sound and light.

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Art

Life Cycle: A Sound Art Installation Exploring Human Rhythms

The installation gives aural and visual form to human cycles, intimately highlighting menstrual pain (dysmenorrhea) through sound. It sonifies the orbital interactions between Earth, Moon, and Sun, translating their gravitational effects into an immersive experience that reflects our connection to these celestial bodies.

Presented at the Cycles group exhibition during Helsinki’s AAVE audiovisual arts festival, the work features four LED strips and a four-channel audio system. The Sun and Moon are represented as rotating sound sources around the visitor, while a heart rate sensor invites direct audience participation.

The installation’s sound cycle lasts about 50 minutes—equivalent to roughly two years—chosen because the Sun and Moon return to similar positions at the cycle’s start and end. Sounds of pain randomly occur every 1–2 minutes, synchronized with pulsing and fading LED lights.

The Sun’s sound is a higher octave of its roughly 11-year activity cycle, rendered as a low, continuous tone. The Moon’s sound derives from the Saros cycle (about 18 years), producing higher, pulsating tones with pulse lengths representing thousandths of a month. The relative amplitudes of the Sun and Moon sounds correspond to their respective tidal forces.

Audience interaction occurs via a pulse sensor mounted on a pole at the room’s center, indicated by a green light. A red LED beside it pulses with the visitor’s detected heart rate when contact pressure is optimal. After detecting six sequential pulses, the installation plays a real heartbeat sound, connecting personal rhythm to the cosmic cycles.

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Art

Mechatronic Art Installation for Party Ambience

A mechatronic art installation created for the Aortta Party by Hytky. Max/MSP analyzed the beat and sent triggers to an Arduino, which controlled an electric motor. Attached to the motor was a rod with a cardboard heart fixed to its tip. The rod’s position was tracked using a Hall sensor. The heart rhythmically struck a thin veil, backlit with red illumination, creating a dynamic, pulsating visual effect.

Video: Oskari Niitamo.

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Art

Ambient Music Piece Controlled by Light

The ambient piece served as the musical introduction to a discussion titled My Body and I – Synchronic Image, Vision and Sound, featuring photographer Victoria Schultz, psychoanalyst Heikki Majava, and myself as sound explorer. Using two light-dependent resistors housed in handheld enclosures, I controlled the pitches by moving through light and shadow within the Laterna Magica gallery, where Victoria’s photos were exhibited.

Laterna Magica Light to Sound PerformanceThe light-responsive audio device, connected to a laptop running modular sound software, transformed oscillator pitches into synthesizer control messages, blending textured and solo sounds to bridge visual and auditory media in the performance.

 

Categories
Art

Resonant City – An Interactive Sound Installation

The Resonant City is an interactive sound installation. In the piece, industrial metal junk and scrap are transformed into instruments using contact microphones. The installation reveals hidden layers of music and sound embedded in the urban environment.

The recording is from the 2002 installation.

Objects are collected intuitively and spontaneously on the same day and suspended from wires so they hang freely. Contact microphones are attached to the objects, and their signals are routed through effects processors, creating a continuous ambient collage. Participants play the objects by tapping and manipulating them, engaging directly with the mute secrets of the city.

Exhibitions:
2002 Lahden taidelauantai
2007 Olohuone, Turku