Categories
Art

Ambient Music Piece Controlled by Light

The ambient piece served as the musical introduction to a discussion titled My Body and I – Synchronic Image, Vision and Sound, featuring photographer Victoria Schultz, psychoanalyst Heikki Majava, and myself as sound explorer. Using two light-dependent resistors housed in handheld enclosures, I controlled the pitches by moving through light and shadow within the Laterna Magica gallery, where Victoria’s photos were exhibited.

Laterna Magica Light to Sound PerformanceThe light-responsive audio device, connected to a laptop running modular sound software, transformed oscillator pitches into synthesizer control messages, blending textured and solo sounds to bridge visual and auditory media in the performance.

 

Categories
Sound

Sound Design for an Exhibition on Flight

The Finnish Aviation Museum organized Myyttinen Lento (Mythical Flight), an exhibition exploring flight-related myths and legends designed to spark the imagination of children and adults alike. A highlight was a magic carpet visitors could ride.

I collaborated with Marko Ahokangas from the Theatre Academy of Finland’s Lighting and Sound Design department – he created the sounds, while I programmed the sound player. Using Plogue Bidule, we crafted a continuously evolving, never-repeating eight-channel soundscape that filled the exhibition space.

Spatial audio was managed via four independent eight-channel linear output selectors, modulated by sine wave oscillators, dividing sounds into fast and slow categories controlled by separate sub-programs.

A synthesized wind-like instrument formed a musical layer, dynamically tuning its pitch (via FFT) to frequencies extracted from other sounds – e.g., matching airplane sounds to produce harmonious tones.

Presented here is a two-channel sample of the final soundscape.

Categories
Sound

Lightsaber Sound and SFX for Dance and Kung-Fu Performance

The show was produced by Blind Frame Productions and performed at the Solid Tricular LAN party. Inspired by sci-fi classics like Star Wars, Terminator, and Transformers, the second half featured a lightsaber battle.

I reviewed existing lightsaber sounds but found them insufficiently menacing and too rigid for the show’s needs, so I created my own.

Using Plogue Bidule, the core sound combines PWM sawtooth and synced sawtooth waves. Pulse-width modulation envelopes produce the ignition effect. This waveform passes through multiple filter banks adding subtle distortion, with the centerpiece being a custom monophonic formant filter. The final sound layers three distinct elements.

Movement sounds derive from processing the core signal through additional filters mixed with an amplitude-modulated copy. This creates an “energy field” effect, blended with the original via a crossfader. The crossfader and other parameters are controlled in real-time using a MIDI keyboard modulation wheel.

Though initially planned as a prerecorded track, I manipulated the sound live during the show for greater responsiveness. Contact sounds are variations of the core process, also triggered via keyboard. Beyond lightsabers, I designed many other sounds for the production.

This sound design wasn’t meant to imitate the originals but to create a unique, powerful sonic identity—and it sounded incredible through the party’s PA.

Categories
Art

Jungle of Sound: A Generative Sound Art Installation

Ääniviidakko (Jungle of Sound) is a generative, synthetic rainforest soundscape installation created for the chill-out area of the Manaus techno party in Helsinki. Due to the close proximity of the chill-out space to the main stage, sonic separation was limited, making a DJ setup impractical.

The installation consists of eight independent sound layers, each evolving continuously and rhythmically unrelated to the others. No natural recordings were used as source material. Instead, a few abstract rhythmic and melodic elements were processed through extensive effects chains to generate a dynamic, jungle-like soundscape that never repeats.

The composition features long cycles, shifting between impressions of day and night, relaxation and activity. Stochastic MIDI generators control software synthesizers that emulate wind and water sounds, adding organic movement.

To enhance the synthetic base, a subtle collage of real jungle and rainforest sounds – primarily bird calls – is layered intermittently, giving life and authenticity to the environment.

The installation was realized using Plogue Bidule.

Exhibitions:
2008 Manaus party chill out area, Helsinki