Categories
Sound

GeoBuzz — A Spatial Music and Sound Composition Tool

The listener is the playhead

GeoBuzz is an open‑source web tool for creating spatial, walkable music — musical pieces and audio experiences that are shaped by geography and movement rather than by traditional timelines. Instead of arranging notes on a grid, you place sounds, synthesizers, sequencers, and modulation elements directly on a map. As a listener walks through that map, the sounds change based on position, direction, and speed.

At its core, GeoBuzz consists of two parts: the Editor, where you design your soundscape, and a lightweight runtime engine that plays back the composition in a web environment or in an application. You can define control zones, movement paths, automation curves and distance‑based sequencers — all tied to physical space — and export your work as a standalone package for further development.

Spatial music like this builds on ideas from electroacoustic and location‑based sound practice, where the position and movement of sound sources in physical or virtual space become part of the composition itself. This is related to the broader concept of spatial music, where sound localization and placement are intentional compositional tools.

Using GeoBuzz doesn’t require specialized hardware. It runs in modern browsers and takes advantage of geolocation and orientation features when available. The focus is on experimentation: you can test ideas in the editor, simulate movement, and iterate without complex setup.

The tool is developed with open technologies like Tone.js for audio and Leaflet for map handling. Community contributions, examples, and documentation help other creators understand how the system works and how to integrate it into their own projects.

GeoBuzz is not just software — it’s also an invitation to think about music and sound in relation to place and movement. Compositions made with it can be experienced by walking through space or by interacting with the exported audio application in a way that ties listening to environment and motion.

See it in action: github.com/janne-s/GeoBuzz

The project supports a developing field of composers, developers, and sound artists working with spatial form as a shared medium. Your support sustains development and contributes to the continued emergence of spatial music as a distinct creative genre. Buy me a coffee?

 

Categories
Sound

Sound Index: Organize Ableton and Logic Pro Samples

If you’ve been producing for a while, your sample library is probably a mess. Projects scatter the same sounds across folders, and it’s hard to remember which kicks, snares, or loops you’ve actually used and which ones are just wasting disk space.

Sound Index solves that problem. It’s a lightweight macOS tool that scans your Ableton Live set files (.als), Logic Pro (.logic, .logicx) project bundles, and builds a searchable database of every sample reference. Each audio file in Finder gets a comment showing how many projects it appears in and which ones. The original samples aren’t modified – just annotated with metadata you can use.

The result is a practical way to:

  • Audit your sample usage
    Instantly see which sounds are indispensable and which are never touched.

  • Clean your library
    Identify duplicates and unused files without breaking projects.

  • Search efficiently
    Run queries on a real database instead of digging through folders by hand.

Sound Index is a transparent solution built around open formats (Finder comments + SQLite) so you’re not locked in. If you’re tired of losing track of where your sounds live or which projects depend on them, this is a simple but powerful fix.

Read more about Sound Index on Github

Categories
Web

Salamatar: Website That Generates Melodies From Live Lightning Data

https://www.salamatar.fi

The website displays real-time lightning strikes on a map using data from the Finnish Meteorological Institute. It also converts the properties of these strikes into melodies that can be played live.

Here is a musical piece created through an improvised session layered over the lightning strike soundtrack: R Dimensio – Salamatar

Categories
Web

Website and Gallery for a Clothing-Focused Art Project

ensaemble website

I’ve had the privilege of working with Ensæmble on multiple projects. In 2015, I collaborated with them to create a data-driven dance piece, and more recently, I developed this showcase website to their exact specifications. The site features five triptychs, each with images that change at randomly selected intervals. Take a look!

Categories
Art

ASLAP: 1000 year long GIF animation – the longest GIF in the world?

AS Long As Possible (ASLAP) is a 1000 year long animated GIF loop. It’s an art project by Juha van Ingen in collaboration with Janne Särkelä. It is the longest GIF in the world. After 1000 years it’ll start again from the beginning.

The starting point in making AS Long As Possible was to make a one extremely long animated GIF loop. ASLAP is made of black frames with a white number indicating the frames position in the loop. There are 48 140 288 frames which change in c.a. 10 minute intervals making the total duration of the loop 1000 years.

The GIF animation specification itself doesn’t limit its length.

The name of ASLAP is hommage to John Cage composition “ORGAN2/ASLSP” (1987) which is played with Halberstad organs for the next 625 years. The abbreviation of Cages composition included and instruction to the performer of the piece: As SLow aS Possible.