Categories
Music

Waltz of Time and Place — World’s First Place-Bound Musical Composition

The world’s first place-bound composition, Waltz of Time and Place, has now been performed. It can now also be experienced around your current location or again in its original location: geobuzz.app/gallery/

The work was created as part of the Siirtymä Ambient Music Festival.

Waltz of Time and Place looks like in the image, but the graphic appearance of the works is free. As here, the composition can also be described as a kind of musical Pokemon, showing which parts of the work are still to be discovered.

The gallery page is a compilation of ready place-bound compositions. The presentations include a tool that allows you to experience the works virtually by transporting the listener through the work.

GeoBuzz is an open tool, so your work can also be part of the gallery.

Categories
Sound

Echotect — Turn your hood into a delay

I created the open source application Echotect, which allows you to turn your hood into a delay. It can also be used as an acoustic lab on some level. Add reflection points, structures, and use included global building data for automatic echo field mapping.

https://janne-s.github.io/Echotect/

The project can be exported as impulse response files to the reverb you use and the like; as stems of the echo field, and as the entire wet track. A Max4Live device is included, where you can import the echo field manifest in JSON format. You can also import the same JSON into your own applications.

It is possible to import an image into Echotect: a set design image, maybe a historical map or just a cool image that you want to match echo points to. There’s a scale tool to calibrate the image to real world measurements.

The Max4Live device is by default four-channel to implement surround sound if necessary, but go wild with it.

I personally like listening to sound from somewhere further away and finding interesting perspectives for music mixing and the like. The app basically allows IR file creation from any location, which I’d imagine could have uses in movie sound design.

The app is not designed to be a hard core acoustic simulator, but it goes a long way there. Reflections have reflections and they are affected by real world occlusions and other freely adjustable parameters. Deeper echo fields are best created in the render mode.

Categories
Sound

GeoBuzz — A Spatial Music and Sound Composition Tool

The listener is the playhead

GeoBuzz is an open‑source web tool for creating spatial, walkable music — musical pieces and audio experiences that are shaped by geography and movement rather than by traditional timelines. Instead of arranging notes on a grid, you place sounds, synthesizers, sequencers, and modulation elements directly on a map. As a listener walks through that map, the sounds change based on position, direction, and speed.

At its core, GeoBuzz consists of two parts: the Editor, where you design your soundscape, and a lightweight runtime engine that plays back the composition in a web environment or in an application. You can define control zones, movement paths, automation curves and distance‑based sequencers — all tied to physical space — and export your work as a standalone package for further development.

Spatial music like this builds on ideas from electroacoustic and location‑based sound practice, where the position and movement of sound sources in physical or virtual space become part of the composition itself. This is related to the broader concept of spatial music, where sound localization and placement are intentional compositional tools.

Using GeoBuzz doesn’t require specialized hardware. It runs in modern browsers and takes advantage of geolocation and orientation features when available. The focus is on experimentation: you can test ideas in the editor, simulate movement, and iterate without complex setup.

The tool is developed with open technologies like Tone.js for audio and Leaflet for map handling. Community contributions, examples, and documentation help other creators understand how the system works and how to integrate it into their own projects.

GeoBuzz is not just software — it’s also an invitation to think about music and sound in relation to place and movement. Compositions made with it can be experienced by walking through space or by interacting with the exported audio application in a way that ties listening to environment and motion.

See it in action: github.com/janne-s/GeoBuzz

The project supports a developing field of composers, developers, and sound artists working with spatial form as a shared medium. Your support sustains development and contributes to the continued emergence of spatial music as a distinct creative genre. Buy me a coffee?

 

Categories
Sound

Creative use of the gate effect: write messages into the waveform

This might be a nifty sound design trick. With the creative use of a gate effect, you can write messages into the amplitude waveform.

At the very least the resulting gate patterns are interesting.

Categories
Art

Soundtrack Composition and Production for an Art Exhibition

An excerpt of the soundtrack loop for an exhibition by a Guadeloupean artist Karib.

The piece is largely based on the high-pitched sound of a reverberating cannon shell casing, which acts like a tuning fork after being fired. In this case, its frequency is about 4400 Hz, or slightly below C#, which corresponds to the wavelength of the casing’s diameter or the cannon’s caliber. The sound is played at different octaves/pitches and processed in various ways. It is mixed with the sound of a Tibetan prayer bell and a temporally lengthened and highly processed sound of a creaking door brings along an organic dynamism.