Categories
Film

Original Music and Sound Design for an Experimental Short Film

The visuals of the NAPOLI film were translated into sound, forming the foundation for both the musical composition and sound design. A poem recited by lead actor Pasquale se Fabbio was converted into musical notation and used as the basis for the main melody.

Seppo Renvall is a pioneer in Finnish experimental film. He works mainly with film and video, but hid artistic output also includes photography, installations and happenings. His films are characterised by an abstract imagery in black and white and a non-narrative structure that often focuses on the apparently commonplace and everyday.

I consider myself fortunate to have collaborated with him on the film, which premiered on May 11, 2017.

Categories
Art

Sonification of a Tree – Requiem for the Tree of the Glass Palace

In downtown Helsinki, there’s a place called Lasipalatsin aukio (Glass Palace Square), slated for renovation along with the surrounding area. At the center of the square stands a tree that is set to be cut down. In response, a group of artists created works dedicated to the tree — I was invited to contribute as well.

For my piece, I photographed the tree and used the images as input for a generative sound process. The photo is scanned from left to right, with the light areas providing data for a set of oscillators, waveforms, and filters. The resulting sound composition is taken from one full scan pass.

Categories
Sound

Sound Editing and Mixing for a Promotional Video

Mixed and edited dialogue for a promotional video showcasing Perdition’s Mouth, a fantasy-themed board game. The audio work focused on enhancing clarity.

Categories
Film

Music and Sound Effects for Board Game Trailer

Perdition’s Mouth is a cooperative dark fantasy adventure game. The creators urgently needed a soundtrack for their trailer ahead of a Kickstarter campaign. Best of luck with the campaign!

Categories
Art

Life Cycle: A Sound Art Installation Exploring Human Rhythms

The installation gives aural and visual form to human cycles, intimately highlighting menstrual pain (dysmenorrhea) through sound. It sonifies the orbital interactions between Earth, Moon, and Sun, translating their gravitational effects into an immersive experience that reflects our connection to these celestial bodies.

Presented at the Cycles group exhibition during Helsinki’s AAVE audiovisual arts festival, the work features four LED strips and a four-channel audio system. The Sun and Moon are represented as rotating sound sources around the visitor, while a heart rate sensor invites direct audience participation.

The installation’s sound cycle lasts about 50 minutes—equivalent to roughly two years—chosen because the Sun and Moon return to similar positions at the cycle’s start and end. Sounds of pain randomly occur every 1–2 minutes, synchronized with pulsing and fading LED lights.

The Sun’s sound is a higher octave of its roughly 11-year activity cycle, rendered as a low, continuous tone. The Moon’s sound derives from the Saros cycle (about 18 years), producing higher, pulsating tones with pulse lengths representing thousandths of a month. The relative amplitudes of the Sun and Moon sounds correspond to their respective tidal forces.

Audience interaction occurs via a pulse sensor mounted on a pole at the room’s center, indicated by a green light. A red LED beside it pulses with the visitor’s detected heart rate when contact pressure is optimal. After detecting six sequential pulses, the installation plays a real heartbeat sound, connecting personal rhythm to the cosmic cycles.