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Sound

An interactive sound waves building tool based on live video

The interactive sound waves builder was presented at the Helsinki Hacklab stand at WÄRK:fest, a DIY/Hacker/Culture -festival. The system consists of a small table, webcam and Max/MSP/Jitter process. Visitors were able to manipulate the sound waves by (re)arranging colorful objects on the table.

The table was simultaneously scanned in two dimensions, and the extracted data was used to create the sound waves, pitches and amplitudes for the oscillators. Besides the musical piece the rearrangement of the colorful objects created a transforming visual piece.

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Sound

Mixing and Mastering Songs for a Movie Soundtrack

A few songs from the soundtrack of Anni, a Finnish indie feature film. The songs have been written, performed and produced by Simo Salo, and they are presented here as mix demos on my behalf.

Categories
Sound

Workshop about Digital Sound Environment

The workshop was held for theaters’ staff and lasted two hours. The workshop was organized as a part of Teatterilaiva theater festival.

By lightly discussing about the general principles of sound design the attention was drawn to available technology and digital sound processing. Sounds and soundscapes were created by using generally available free software and sound libraries. The workshop provided to be a source of interesting ideas for coming shows.

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Sound

Sound design for an exhibition

The Finnish Aviation Museum organized an exhibition about flight related myths and legends. The exhibition is called Myyttinen Lento or Mythical Flight in English. The exhibition was designed to spur imagination of kids (and adults). One of the objects of the exhibition was a magic carpet you could ride yourself.

For the design I co-operated with Marko Ahokangas from Dept. of Lighting and Sound Design of Theatre Academy of Finland. Marko created the sounds and I programmed the player. Plogue Bidule was used to create an ever changing and never repeating soundscape, which was fed to an eight channel PA-system, which encompassed the exhibition space.

The location of the sounds in space was controlled by four  separate eight channel linear output selectors, which were modulated by independent sine wave oscillators. The sounds were divided in two categories – fast and slow sounds were panned and controlled by separate sub-programmes.

One layer of the soundscape was a synthesized wind like instrument, which picked its pitch (Via FFT) from the other sounds and acted as the musical element. For example when a sound of an airplane was playing and the synth was trigged the synth picked a frequency from the sound of the airplane and generated a musical tone that was in tune with the sound of the airplane.

Provided here is a two channel sample of the completed soundscape.

Categories
Sound

Recording and mixing of a live performance

The sample is from the second song of the three song set Muutos performed at Gospel Savo event in 2009. The drums were electronic and their sound was available only in two channels, so they couldn’t be mixed in as properly as would have been best. All of the other instruments were recorded individually.